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OutOfPhase1.1 Source
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InstrList.h
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1994-07-22
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/* InstrList.h */
#ifndef Included_InstrList_h
#define Included_InstrList_h
/* InstrList module depends on */
/* MiscInfo.h */
/* Audit */
/* Debug */
/* Definitions */
/* Screen */
/* EventLoop */
/* StringList */
/* Array */
/* Memory */
/* Alert */
/* DataMunging */
/* InstrObject */
/* MainWindowStuff */
/* BufferedFileInput */
/* BufferedFileOutput */
/* Files */
/* Scrap */
#include "Screen.h"
#include "EventLoop.h"
#include "MainWindowStuff.h"
struct InstrListRec;
typedef struct InstrListRec InstrListRec;
/* forward declarations */
struct MainWindowRec;
struct CodeCenterRec;
struct InstrObjectRec;
struct BufferedInputRec;
struct BufferedOutputRec;
struct FileType;
/* create a new instrument list */
InstrListRec* NewInstrList(struct MainWindowRec* MainWindow,
struct CodeCenterRec* CodeCenter, WinType* ScreenID,
OrdType XLoc, OrdType YLoc, OrdType Width, OrdType Height);
/* delete the instrument list and all of the instruments it contains */
void DisposeInstrList(InstrListRec* InstrList);
/* change the location of the instrument list in the window */
void SetInstrListLocation(InstrListRec* InstrList,
OrdType XLoc, OrdType YLoc, OrdType Width, OrdType Height);
/* redraw the list */
void InstrListRedraw(InstrListRec* InstrList);
/* see if the specified coordinates falls inside the instrument list rectangle */
MyBoolean InstrListHitTest(InstrListRec* InstrList,
OrdType XLoc, OrdType YLoc);
/* handle a mouse down event for the instrument list */
void InstrListDoMouseDown(InstrListRec* InstrList,
OrdType XLoc, OrdType YLoc, ModifierFlags Modifiers);
/* called when the window becomes active */
void InstrListBecomeActive(InstrListRec* InstrList);
/* called when the window becomes inactive */
void InstrListBecomeInactive(InstrListRec* InstrList);
/* called when a selection is made in another list, so that this list */
/* is deselected */
void InstrListDeselect(InstrListRec* InstrList);
/* check to see if there is a selection in this list */
MyBoolean InstrListIsThereSelection(InstrListRec* InstrList);
/* check to see if any of the instruments contained in this list need to be saved */
MyBoolean DoesInstrListNeedToBeSaved(InstrListRec* InstrList);
/* open an edit window for the selected instrument */
void InstrListOpenSelection(InstrListRec* InstrList);
/* create a new instrument and open a window for it */
void InstrListNewInstr(InstrListRec* InstrList);
/* delete the selected instrument */
void InstrListDeleteSelection(InstrListRec* InstrList);
/* delete the explicitly specified instrument */
void InstrListDeleteInstr(InstrListRec* InstrList,
struct InstrObjectRec* TheInstr);
/* the name of an instrument has changed, so the name in the scrolling */
/* list must also be changed */
void InstrListInstrNameChanged(InstrListRec* InstrList,
struct InstrObjectRec* TheInstr);
/* look for a specified instrument. returns NIL if not found. the name is */
/* NOT null terminated */
struct InstrObjectRec* InstrListLookupNamedInstr(InstrListRec* InstrList, char* Name);
/* document's name has changed, so we need to update the windows */
void InstrListGlobalNameChange(InstrListRec* InstrList,
char* NewFilename);
/* compile all of the instruments definitions */
MyBoolean InstrListMakeUpToDate(InstrListRec* InstrList);
/* dispose of all of the objects from the instrument definitions */
void InstrListUnbuildAll(InstrListRec* InstrList);
/* read instrument definitions from a file. returns True if completely successful. */
FileLoadingErrors InstrListReadData(InstrListRec* InstrList,
struct BufferedInputRec* Input);
/* write instrument definitions to a file. returns True if completely successful. */
FileLoadingErrors InstrListWriteData(InstrListRec* InstrList,
struct BufferedOutputRec* Output);
/* after a file has been saved, this is called to mark all objects as not modified. */
void InstrListMarkAllObjectsSaved(InstrListRec* InstrList);
/* copy the selected object in the list to the clipboard. return False if failed. */
MyBoolean InstrListCopyObject(InstrListRec* InstrList);
/* try to paste the clipboard in as an instrument. returns False if it failed or the */
/* clipboard did not contain an instrument. */
MyBoolean InstrListPasteObject(InstrListRec* InstrList);
/* try to paste the instrument object in from the file */
MyBoolean InstrListPasteFromFile(InstrListRec* InstrList,
struct FileType* File);
/* find out how many instruments there are in this list */
long InstrListHowMany(InstrListRec* InstrList);
/* get an indexed instruments from the list */
struct InstrObjectRec* InstrListGetIndexedInstr(InstrListRec* InstrList, long Index);
#endif